Design and documentation journal for my interactive fiction (text games); also reviews and other miscellaneous stuff.

Showing posts with label real vs game. Show all posts
Showing posts with label real vs game. Show all posts

Friday, January 21, 2011

Minus the Romanticism

No matter how many squicky details FTA gets, it's still essentially a game that romanticizes the can-do frontier spirit.  Less romantic: pictures I found from 1940 in the Library of Congress's flickr stream, showing a more realistic view - five kids in a dugout with cardboard for insulation and a sod roof, and one of the saddest fields of corn ever.  It's fascinating to look at these pictures; it's a kind of grim squalor that I don't want to think about much, and in comparison, the options I write about are like Swiss Family Robinson.  It's kind of embarrassing. 

Now I'm going to return to figuring out how to let a lone PC in the wilderness make glass windows.