Design and documentation journal for my interactive fiction (text games); also reviews and other miscellaneous stuff.

Tuesday, November 10, 2009


Coding's ground to a halt on FTA, largely because I'm afraid to delve into the Issues. I'm not sure where things went wrong, or how to deal with them - there's at least a half dozen potentially fatal flaws, and how do I cope with that?

What I ought to be doing is other things, to keep my hand in, but I'm not. I am playing a spectacular amount of Dragon Age, though.

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